noise #
noise
This module aims to to implement noise algorithms.
It uses the rand
module in vlib to generate random numbers, so you may seed the generator as you see fit.
fn Perlin.new #
fn Perlin.new() Perlin
new is a function that return a new Perlin struct
struct Perlin #
struct Perlin {
mut:
perm []int = rand.shuffle_clone(noise.permutations) or { panic(err) }
}
Perlin is a struct that hold the permutation set for perlin noise
fn (Perlin) perlin2d #
fn (perlin Perlin) perlin2d(x f64, y f64) f64
perlin2d is a function that return a single value of perlin noise for a given 2d position
fn (Perlin) perlin3d #
fn (perlin Perlin) perlin3d(x f64, y f64, z f64) f64
perlin3d is a function that return a single value of perlin noise for a given 3d position
fn (Perlin) randomize #
fn (mut perlin Perlin) randomize()
randomize is a function that shuffle the permutation set inside the Perlin struct will not shuffle if rand.seed is not changed